Maybe a bit more of an issue than a question. Since this is in beta, maybe make a bug/findings/reports thread or something, or a section, idk. Beta not my expertise really.
K, back to the thing. Well, basically after checking out the Development Logs we have, I noticed that unlike most of us, our Marine-chan dumped a lot in speed. Then I realized she doesn't really need the other stats as a marksman, you don't need high strength to pull the trigger, you don't really need health either as you're staying in range and do not plan to take any hits (+ marksmen are never tanky) so since there is no such stat as accuracy, all that matters is repositioning.
What we have now seems fine for physical characters. You know, hand to hand and weapon users. But weapons, I meant the ones you can swing at your enemy, not shoot mostly due to my points above.
So, Idk, I suppose I should go with some sort of suggestion now, otherwise I'd look like complaining. Maybe do not have Majors at all, and make them Class dependent? At least the strength stat surely could be moved under the class stats and called, idk Mastery or something. For Marksmen that would mean accuracy and proficiency at using more advanced guns and suches, for Swordsmen allow more powerful blade techniques, maybe also allow wielding more powerful blades themselves. A side note - what if I want to make a spear user, what class? For the hand2hand, that would be much like the basic strength, for medicals new procedures and knowledge. But, I do feel like that would be double stat because class already has a stat, right? And it's pretty much what I just said. I also feel that taking the strength stat away would screw this up even more, because we only have 3 stats as it is, thats not much really compared to NRPG where we have 5. Then again, there's no chakra here, but we could still include stamina or whatever. Maybe separate health into Durability and Vitality, one being how much damage you can take/resist, the other being regeneration and from how much you can recover, maybe also serve as the same stamina stat I mean, spelling how much you can fight without tiring yourself down.
I'm pretty sure there is more I could add to it, but nothing comes to mind right now, so I'll leave it as it is and if I come up with something I'll say it later.
K, back to the thing. Well, basically after checking out the Development Logs we have, I noticed that unlike most of us, our Marine-chan dumped a lot in speed. Then I realized she doesn't really need the other stats as a marksman, you don't need high strength to pull the trigger, you don't really need health either as you're staying in range and do not plan to take any hits (+ marksmen are never tanky) so since there is no such stat as accuracy, all that matters is repositioning.
What we have now seems fine for physical characters. You know, hand to hand and weapon users. But weapons, I meant the ones you can swing at your enemy, not shoot mostly due to my points above.
So, Idk, I suppose I should go with some sort of suggestion now, otherwise I'd look like complaining. Maybe do not have Majors at all, and make them Class dependent? At least the strength stat surely could be moved under the class stats and called, idk Mastery or something. For Marksmen that would mean accuracy and proficiency at using more advanced guns and suches, for Swordsmen allow more powerful blade techniques, maybe also allow wielding more powerful blades themselves. A side note - what if I want to make a spear user, what class? For the hand2hand, that would be much like the basic strength, for medicals new procedures and knowledge. But, I do feel like that would be double stat because class already has a stat, right? And it's pretty much what I just said. I also feel that taking the strength stat away would screw this up even more, because we only have 3 stats as it is, thats not much really compared to NRPG where we have 5. Then again, there's no chakra here, but we could still include stamina or whatever. Maybe separate health into Durability and Vitality, one being how much damage you can take/resist, the other being regeneration and from how much you can recover, maybe also serve as the same stamina stat I mean, spelling how much you can fight without tiring yourself down.
I'm pretty sure there is more I could add to it, but nothing comes to mind right now, so I'll leave it as it is and if I come up with something I'll say it later.
Tue Aug 05, 2014 12:38 pm by Guest
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