Well, I would suggest implementing the idea of a brawler simply as a specialization. How they go about it, is up to them. Brawlers, like Sanji, are more than capable of being on par against people with weapons. If they choose to be a brawler, they don't have weapon specializations or get any bonuses from them.
If I were you, I would implement weapon BONUSES, not stats. Like for example, a sword gives someone a boost of dexterity and a gun gives a boost of accuracy. Agility could be worked in there too, it doesn't matter those are just examples. Brawlers would simply have the chance to "level up" their stats, like strength and health, faster than those that have weapons though since they don't get items to help them in combat. Like instead of a 2000 word count, it's a 1,500 word count. And they have 1 or 2 bonus starting points.
That's what I would do if I were you, if you're so adamant about a stat system. There needs to be more detail to it. I know you just started though, but that's why we're here to help. I believe there should be some sort of system, to keep the power house factor in check.
If I were you, I would implement weapon BONUSES, not stats. Like for example, a sword gives someone a boost of dexterity and a gun gives a boost of accuracy. Agility could be worked in there too, it doesn't matter those are just examples. Brawlers would simply have the chance to "level up" their stats, like strength and health, faster than those that have weapons though since they don't get items to help them in combat. Like instead of a 2000 word count, it's a 1,500 word count. And they have 1 or 2 bonus starting points.
That's what I would do if I were you, if you're so adamant about a stat system. There needs to be more detail to it. I know you just started though, but that's why we're here to help. I believe there should be some sort of system, to keep the power house factor in check.
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