Name: Glyph: Heal
Appearance:
Size: 30cm diameter
Class/Area for: Medic, unique to Magicians
Abilities:
1: Can use the glyph so spread herbal brews, medicine, or other substances throughout the body, can boost regeneration, can heal minor wounds like scratches, small cuts/burns and the like. Max two times per thread.
2: Can do body analysis, revealing injuries otherwise invisible to naked eye, can detect poisoning
3: Can now heal deeper wounds, bigger cuts/burns/scratches, analysis can come up with an antidote if poisoned
4: Can boost health by 1 for a thread. Cannot be done on the same person again for the next three threads, can only be done to a max of 2 people at one time
5: Can inflict damage on the target, damaging their health stat by 1, making them feel ill and weak or even disabling them if they have less than 2 health. Lasts only during that thread. Can only be applied on one target at a time.
6: Can now treat greater and more dangerous injuries like broken bones, severed veins, major flesh wounds, but nothing immediately lethal. Cannot heal lost limbs and such. Only one user per thread.
7: Can now boost or damage health by 2 using abilities number 4 and 5. Boosting can be applied to 3 people at a time
8: Allows revitalization, restoring stamina, removing fatigue. Can boost speed and strength by 1. Cannot be applied together with boosted health. Can only apply on one target, lasts for one thread.
9: Can boost or damage health by 3 using abilities number 4 and 5.
10: Can now treat immediate grave injuries like damaged vital organs, severed arteries, lost limbs even. Cannot restore the brain, cannot restore destroyed organs or if the person is dead. Requires to treat immediately. Takes two full threads of recovery after. Lost limbs take 2 threads to regrow and 1 of recovery after. Only one user per thread.
Extra Information: Well, it is the seal/mark/glyph as you see it in the pictures. It can only be applied on touch. It is only visible while active, but if it like was used to boost health, then it will only be visible during the procedure and not throughout the entire effect. Healings usually take from a single to few posts to do, depending on the severity of the injury, if it's a simple scratch or a cut, it may be healed in one post, if its a more serious wound, the user may have to linger for more before the patient is stable. Most extreme wounds can take up a long time, although user may not be required to be there all the time (for example regrowing limbs is happening slowly over time once the seal is applied, the user is not required to be there always.)
Cost: 500? Idk, I dont really have anything else, but I'd like this to be my basic medical skill
Appearance:
- Spoiler:
Size: 30cm diameter
Class/Area for: Medic, unique to Magicians
Abilities:
1: Can use the glyph so spread herbal brews, medicine, or other substances throughout the body, can boost regeneration, can heal minor wounds like scratches, small cuts/burns and the like. Max two times per thread.
2: Can do body analysis, revealing injuries otherwise invisible to naked eye, can detect poisoning
3: Can now heal deeper wounds, bigger cuts/burns/scratches, analysis can come up with an antidote if poisoned
4: Can boost health by 1 for a thread. Cannot be done on the same person again for the next three threads, can only be done to a max of 2 people at one time
5: Can inflict damage on the target, damaging their health stat by 1, making them feel ill and weak or even disabling them if they have less than 2 health. Lasts only during that thread. Can only be applied on one target at a time.
6: Can now treat greater and more dangerous injuries like broken bones, severed veins, major flesh wounds, but nothing immediately lethal. Cannot heal lost limbs and such. Only one user per thread.
7: Can now boost or damage health by 2 using abilities number 4 and 5. Boosting can be applied to 3 people at a time
8: Allows revitalization, restoring stamina, removing fatigue. Can boost speed and strength by 1. Cannot be applied together with boosted health. Can only apply on one target, lasts for one thread.
9: Can boost or damage health by 3 using abilities number 4 and 5.
10: Can now treat immediate grave injuries like damaged vital organs, severed arteries, lost limbs even. Cannot restore the brain, cannot restore destroyed organs or if the person is dead. Requires to treat immediately. Takes two full threads of recovery after. Lost limbs take 2 threads to regrow and 1 of recovery after. Only one user per thread.
Extra Information: Well, it is the seal/mark/glyph as you see it in the pictures. It can only be applied on touch. It is only visible while active, but if it like was used to boost health, then it will only be visible during the procedure and not throughout the entire effect. Healings usually take from a single to few posts to do, depending on the severity of the injury, if it's a simple scratch or a cut, it may be healed in one post, if its a more serious wound, the user may have to linger for more before the patient is stable. Most extreme wounds can take up a long time, although user may not be required to be there all the time (for example regrowing limbs is happening slowly over time once the seal is applied, the user is not required to be there always.)
Cost: 500? Idk, I dont really have anything else, but I'd like this to be my basic medical skill
Last edited by Yousei on Fri Aug 23, 2013 5:25 am; edited 2 times in total
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